Cloned Games

Air Traffic Chaos Decompilation

DecompilationSporadic

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Links, repository & details

About

A project to create a decompilation of Air Traffic Chaos, a Nintendo DS game, and/or to modify the game. The USA ROM is needed, along with a bios7 file dumped from a console.

Getting started

Place the USA ROM and the bios7 file in the rom folder, run the extract step and then the build step, and compare the output ROM with the original. The README ends its getting-started list with an unfinished de-linking step.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Nintendo DS version).

Features

  • The project aims to decompile the game and/or modify it.

Summarised from the project's README.

Modding & tools

  • The compiler is fetched through a download script, and the m2c tool must be provided by the user.

FAQ

What is Air Traffic Chaos Decompilation?
Air Traffic Chaos Decompilation is an open-source decompilation of Air Traffic Chaos. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Nintendo DS.
Do I need the original game files to run Air Traffic Chaos Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Air Traffic Chaos Decompilation licensed?
project: GLWTS (whole project, except binaries in the tools/ directory). The repository itself is the authoritative source.
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