Bomberman Land Touch 2 Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Bomberman Land Touch! 2
About
A reverse-engineered codebase for Bomberman Land Touch 2 on the Nintendo DS, made to study the game's code and mechanics. All code is written by contributors without using original assets or files, and no assets are included. The README says no ports or modifications are planned or supported.
Getting started
The repository cannot build a working ROM unless you supply a legitimately obtained copy of the game. Extract the .nds ROM, rename it and place it in the extract directory. You need Python 3.11+, GCC 9+ and Ninja on Windows or Linux. A byte-matching build also needs ARM7 BIOS files in the project root.
Known issues & limitations
- The repository includes no game assets and cannot build a functional ROM unless you supply a legitimate copy of the game.
- Ports and modifications are not planned or supported.
What you need to run it
Licensing & legal
- The README says the project is for educational purposes only.
FAQ
- What is Bomberman Land Touch 2 Decompilation?
- Bomberman Land Touch 2 Decompilation is an open-source decompilation of Bomberman Land Touch! 2. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Nintendo DS.
- Do I need the original game files to run Bomberman Land Touch 2 Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Bomberman Land Touch 2 Decompilation licensed?
- project: CC0 1.0 Universal License (code in this repository). The repository itself is the authoritative source.