
About
brick_bird is a Flappy-Bird-style game written in Rust, playable in-browser (compiled to WebAssembly) or as a downloadable desktop build for multiple platforms; the game runs on a custom physics engine (collisions, gravity, acceleration, turbulence) coded from scratch, and its ECS architecture lets the desktop build use multiple CPU cores.
How it differs from the original
Progress is measured in 'Passed Sectors' (PS) rather than a conventional score, and difficulty ramps up via a 'Movement Speed' (MS) value that increases with each passed sector, rather than any fixed level structure.
Getting started
The browser version can be played directly online (Chrome is recommended for best performance); the desktop version is downloaded as a release build and must be kept in the same folder as its game-asset folder to run. Jumping to avoid obstacles works with the space bar, a mouse click, or a touch-screen tap, and the game flies the player forward automatically.