Chibi-Robo: PIA Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
About
A work-in-progress disassembly and decompilation of Chibi-Robo: PIA to C++/C. It builds a matching dol file and supports the USA Rev 0 version (GGTE01). The repository contains no game assets or assembly, so an existing copy of the game is required.
Getting started
Extract your own copy of the game with Dolphin Emulator into the orig folder, keeping the main.dol file and the .rel files, which must be extracted from QP.bin with a U8 extractor.
Known issues & limitations
- The decompilation is a work in progress.
What you need to run it
Additional notes
- Goal
- The stated goal is a PC, Switch, PS4 and PS Vita port of Chibi-Robo PIA.
- Solo project
- It is currently a solo project.
- Test folder
- A test folder holds tools for injecting code into the game via Gecko Codes for debugging and testing, to be pasted into Dolphin.
FAQ
- What is Chibi-Robo: PIA Decompilation?
- Chibi-Robo: PIA Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Chibi-Robo: PIA Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.