Donkey Kong 64 Decompilation
DecompilationArchived
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Donkey Kong 64
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Original game imageAbout
A work-in-progress decompilation of Donkey Kong 64, aiming to recreate a source code base for the game from scratch using information found in the game plus static and/or dynamic analysis. The README states it is not producing a PC port and that no assets are included, so a prior copy of the game is needed. The README points to a different repository as the active one.
Getting started
The README gives build steps for Linux (natively or under WSL or a VM), with Windows, macOS and Docker guides also referenced. You need to supply your own ROM copy and run the setup and make commands to build.
Known issues & limitations
- Modding support is still evolving, and some ROM parts may be difficult to modify.
What you need to run it
Additional notes
- Active repo
- The README says the active repository is at gitlab.com/dk64_decomp/dk64.
- Warning
- The README warns the codebase is still evolving and may change drastically at any time, and that some parts of the ROM may not yet be shiftable for modding.
FAQ
- What is Donkey Kong 64 Decompilation?
- Donkey Kong 64 Decompilation is an open-source decompilation of Donkey Kong 64. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Donkey Kong 64 Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
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