Driving Strikers Port
An existing game or its source code brought to another platform.
Links, repository & detailsAbout
A port of the indie game Driving Strikers to the Nintendo 64, written in C on the Libdragon SDK and Tiny3D with a custom codebase. It runs on a 16MB cartridge with 8 languages, Rumble Pak and EEPROM save support, and physics-driven gameplay using the Tiny Physics Engine. The Expansion Pak is not needed but is recommended.
How it differs from the original
The N64 version uses 480i graphics at up to 60 FPS without the Expansion Pak, with HDR rendering and autoexposure.
Getting started
To build, install the unstable Libdragon SDK with the texparms pull request and the Tiny3D library, clone the repository, add the Driving Strikers assets from the release to the filesystem folder, and run make. Controls are stick to move, Z trigger for nitro, and L/R triggers to jump.
History
The game was originally released on Dreamcast and ported to various platforms. The author ported it to Nintendo 64 with the original author's permission, and the release is approved for distribution by the original developers, Luke Benstead and David Reichelt.
Known issues & limitations
- EEPROM may not work on older Everdrive flashcart models or with outdated software.
- EEPROM saving may not work on older Everdrive flashcart models or with outdated software.
What you need to run it
Features
- The game has stereo CD-quality music and voiced audio on a 16MB cartridge.
- The game supports 480i TrueColor graphics and framerates up to 60 FPS without an Expansion Pak.
- The game uses HDR rendering, bright lighting, and autoexposure.
Controls
- Use the stick to move around.
- Use the Z trigger for nitro.
Summarised from the project's README.
Media
Additional notes
- External link
- The author asks players to support the developers by buying the original game on Steam or Itch.io.
FAQ
- What is Driving Strikers Port?
- Driving Strikers Port is an open-source port. An existing game or its source code brought to another platform. The original game ran on N64.
- Do I need the original game files to run Driving Strikers Port?
- Yes. The project does not include the original game's assets, so you need your own copy.