Cloned Games

Duke Nukem: Time to Kill Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Duke Nukem: Time to Kill Recompilation screenshotLinks, repository & details

About

A static recompilation of Duke Nukem: Time to Kill (USA region, one player) built on psxrecomp and recomp-ui. It is a source-only Windows setup-host release that collects the required local inputs and builds the game on the user's computer; release 0.3.0 supports Windows x64. The README says the ports are developed by a hobbyist with substantial AI assistance.

Getting started

You must own the original game and provide your own supported disc image; retail BIOS files are not redistributed. It can be run standalone using the release zip and the built-in recomp-ui Generate and Build flow, or managed through the RetComM Launcher.

Known issues & limitations

  • Linux and macOS are still in the workflow, but their release jobs are deferred.
  • The next release's Windows, Linux, and macOS packages are candidates until their archives pass required checks.
  • Public v0.3.0 can request the wrong executable after the first local build; exact-ZIP automatic relaunch remains a release gate.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game.

  • You must own the original game and provide a supported disc image.
  • Retail BIOS files are not included; the setup host collects the required local inputs.
  • Release 0.3.0 supports Windows x64.

Features

  • The title can be run standalone using the release zip and the built-in Generate & Build flow.
  • RetComM Launcher can manage installs, updates, ROM/BIOS wiring, and queued builds.

How to install

  1. Use the release zip and the built-in Generate & Build flow to run the title standalone.
  2. Provide the required local inputs to the Windows setup host, which builds the game on your computer.

Summarised from the project's README.

Media

Status & roadmap

  • Public v0.3.0 can request the wrong executable after the first local build; the v0.3.3 source corrects this.

Licensing & legal

  • Project source, scripts, configuration and documentation are GPL-3.0-only; PSXRecomp stays under PolyForm Noncommercial 1.0.0 and Recomp-UI under MIT.

FAQ

What is Duke Nukem: Time to Kill Recompilation?
Duke Nukem: Time to Kill Recompilation is an open-source recompilation of Duke Nukem: Time to Kill. The original game's compiled code translated into a native program for a new platform, usually a PC port.
Do I need the original game files to run Duke Nukem: Time to Kill Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Duke Nukem: Time to Kill Recompilation licensed?
project: GPL-3.0-only (portfolio-owned source, scripts, configuration, and documentation); PSXRecomp: PolyForm Noncommercial 1.0.0 (PSXRecomp); Recomp-UI: MIT (Recomp-UI). The repository itself is the authoritative source.
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