Duke Nukem: Time to Kill Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Duke Nukem: Time to Kill
Links, repository & detailsAbout
A static recompilation of Duke Nukem: Time to Kill (USA region, one player) built on psxrecomp and recomp-ui. It is a source-only Windows setup-host release that collects the required local inputs and builds the game on the user's computer; release 0.3.0 supports Windows x64. The README says the ports are developed by a hobbyist with substantial AI assistance.
Getting started
You must own the original game and provide your own supported disc image; retail BIOS files are not redistributed. It can be run standalone using the release zip and the built-in recomp-ui Generate and Build flow, or managed through the RetComM Launcher.
Known issues & limitations
- Linux and macOS are still in the workflow, but their release jobs are deferred.
- The next release's Windows, Linux, and macOS packages are candidates until their archives pass required checks.
- Public v0.3.0 can request the wrong executable after the first local build; exact-ZIP automatic relaunch remains a release gate.
What you need to run it
Features
- The title can be run standalone using the release zip and the built-in Generate & Build flow.
- RetComM Launcher can manage installs, updates, ROM/BIOS wiring, and queued builds.
How to install
- Use the release zip and the built-in Generate & Build flow to run the title standalone.
- Provide the required local inputs to the Windows setup host, which builds the game on your computer.
Summarised from the project's README.
Media
Status & roadmap
- Public v0.3.0 can request the wrong executable after the first local build; the v0.3.3 source corrects this.
Licensing & legal
- Project source, scripts, configuration and documentation are GPL-3.0-only; PSXRecomp stays under PolyForm Noncommercial 1.0.0 and Recomp-UI under MIT.
FAQ
- What is Duke Nukem: Time to Kill Recompilation?
- Duke Nukem: Time to Kill Recompilation is an open-source recompilation of Duke Nukem: Time to Kill. The original game's compiled code translated into a native program for a new platform, usually a PC port.
- Do I need the original game files to run Duke Nukem: Time to Kill Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is Duke Nukem: Time to Kill Recompilation licensed?
- project: GPL-3.0-only (portfolio-owned source, scripts, configuration, and documentation); PSXRecomp: PolyForm Noncommercial 1.0.0 (PSXRecomp); Recomp-UI: MIT (Recomp-UI). The repository itself is the authoritative source.