Cloned Games

DungeonMaster

HaltedUnplayableNone

About

This is a university bachelor's-thesis project reimplementing Dungeon Master, written in C# on .NET (tested with MonoGame 3.6). Per its abstract, the engine is deliberately designed for sustainability and extensibility, with rendering kept as a separate layer, so it could support different level-input formats or even a different game built on the same principles; a separate DungeonMasterParser component parses the original game's DUNGEON.DAT data files.

History

The readme's abstract (given in English and Czech) describes this as a bachelor's thesis project, noting that several other Dungeon Master clones already existed and that this one's distinguishing focus is engine sustainability and scalability.

Requires original assets. The DungeonMasterParser helper project is used for parsing original DUNGEON.DAT data from the game.
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