About
This is a university bachelor's-thesis project reimplementing Dungeon Master, written in C# on .NET (tested with MonoGame 3.6). Per its abstract, the engine is deliberately designed for sustainability and extensibility, with rendering kept as a separate layer, so it could support different level-input formats or even a different game built on the same principles; a separate DungeonMasterParser component parses the original game's DUNGEON.DAT data files.
History
The readme's abstract (given in English and Czech) describes this as a bachelor's thesis project, noting that several other Dungeon Master clones already existed and that this one's distinguishing focus is engine sustainability and scalability.