Cloned Games

Fighting Force Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Fighting Force Recompilation screenshotLinks, repository & details

About

A static recompilation of Fighting Force built on psxrecomp and recomp-ui. The README lists it as a USA release for 2 players.

Getting started

The README says you must own the original game, with disc images kept in a gitignored disc folder, and the package requires a legal SCPH-1001 BIOS dump; OpenBIOS is not supported. It can be run standalone via the release zip and built-in Generate & Build flow, or managed through RetComM Launcher.

Known issues & limitations

  • The candidate targets Windows x64, Linux x64, macOS ARM64, and macOS x64, but its setup packages remain unpublished pending tests and release authorization.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game.

  • You must own the original game and have a legal SCPH-1001 BIOS dump; OpenBIOS is not supported.

Media

FAQ

What is Fighting Force Recompilation?
Fighting Force Recompilation is an open-source recompilation of Fighting Force. The original game's compiled code translated into a native program for a new platform, usually a PC port.
Do I need the original game files to run Fighting Force Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is Fighting Force Recompilation licensed?
project: GPL-3.0-only (project-owned source, scripts, configuration, and documentation); PSXRecomp: PolyForm Noncommercial 1.0.0 (PSXRecomp); recomp-ui: MIT (recomp-ui). The repository itself is the authoritative source.
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