
About
Flotilla is the official source-code release of Brendon Chung's 2010 tactical space game, combining turn-based 3D ship combat with space exploration through randomized, branching events. Originally built on Microsoft's XNA framework, it was later ported to the open-source FNA reimplementation by Ethan Lee. The C# source code is released under the zlib license, but the game's original assets (art, models, textures, audio) are not open-source and are not redistributed with it.
Getting started
Building requires Visual Studio 2015, the separate FNA source and native libraries placed alongside the project folder, and a purchased copy of Flotilla (from itch.io or Steam) so its game asset folders can be copied into the build output.
History
Flotilla was originally released in 2010 as one of Brendon Chung's early programming projects; ten years later, on its anniversary, he open-sourced the code, after the game had separately been ported from XNA to FNA by Ethan Lee.
Media
Additional notes
- Dev note
- The original author describes the codebase as the project where he learned to program, calling it "filled with strange and not-great code."