About
FOnline is a cleaned-up, refactored fork of an open-source Fallout-style multiplayer game engine originally released under the GPL. This version fixes thousands of compilation warnings and errors, splits out several subsystems (LZSS decompression, ACM decompression, file management, and logging) into separate modules, and adds Linux server compilation support. Per its own roadmap, systems such as full combat, quests, killable NPCs, and door interactions remain unfinished, and the project is currently marked unplayable.
History
The codebase originates from the original FOnline project, created by Oleg Mareskin together with the Fodev and TeamX teams; this repository's maintainer states the original repository is no longer accessible and that this fork preserves a saved copy of it.
Known limitations
- gameplay: Transitions between maps is half-finished.
- content: Combat system is incomplete.
- content: Killable mobs on map not yet implemented.
- content: Quests system not started.
- gameplay: Opening/closing doors not implemented.