
About
Atomic Bomberman is a 1997 multiplayer bomb-placing action game originally published by Interplay Productions. FPC Atomic is a from-scratch reimplementation of Atomic Bomberman's engine in Free Pascal; the repo ships only source code since Interplay's original graphics and sounds are copyrighted, so players must extract those assets from the original game CD. It runs on Windows and Linux, and currently only the multiplayer networking features are functional — single-player mode is not implemented, and the game was never intended to be fully reimplemented.
How it differs from the original
Compared to Atomic Bomberman, FPC Atomic uses TCP instead of the original's IPX networking, has custom AI, adds SDL2 joypad support, omits some original sounds, and the Carry Bomb power-up is incomplete (the blue glove can only throw, not carry, bombs).
Getting started
Playing requires owning the original Atomic Bomberman CD: an included launcher extracts the CD's data files, and only the network game modes (Start Network, Join Network) are functional — most other menu options are unimplemented placeholders.
Known limitations
- gameplay: Single player mode is not present; only network multiplayer is functional.
- features: Carry Bomb feature is not yet implemented; blue glove can only throw bombs.
- platform: Linux users may encounter X-Terminal detection errors when starting network games.
Additional notes
- Modding
- The project provides templates for writing custom AI opponents in either Free Pascal or C, loadable without restarting the game.