
About
Friking Shark is built on a custom engine with dedicated Scenario, Formation, and Entity editors alongside the main game. It targets Linux, built via CMake against Mesa GL/GLU, libXrandr, OpenAL/ALUT, and Ogg Vorbis.
Getting started
Install the required libraries (Mesa GL/GLU, libXrandr, OpenAL, alut, Ogg, Vorbis dev packages), build with cmake and make, then run ./GameEngine from Demo/Bin/Release. Movement uses WASD/arrow keys, Ctrl fires unlimited-ammo bullets, and Alt fires a limited-ammo bomb.
Additional notes
- Tooling
- The project ships with separate Scenario, Formation, and Entity editors for building game content, alongside the game itself.