Cloned Games

Future Cop: MIT

SporadicUnplayableWindowsLinuxOSX
Future Cop: MIT screenshot

About

Future Cop: LAPD is a 1998 action game developed by Visceral Games (then known as EA Redwood Shores) for the PlayStation, Mac OS, and Windows. Future Cop: MIT is an incomplete open-source re-implementation of Future Cop: LAPD. There's no gameplay yet — the project currently provides a map viewer for level geometry, a model viewer with animation support, and a mission-file reader/ripper that extracts original game resources (images, sounds, actors) into common formats such as PNG, WAV, glTF, and JSON. It builds natively on Linux and, via MinGW cross-compilation, on Windows; there are no Mac OS build instructions yet.

How it differs from the original

Unlike a finished standalone clone, this project requires the player's own copy of the original Future Cop: LAPD data (Windows, Mac, or PlayStation release) to load and view anything, since no gameplay has been implemented — only viewing and extraction tools exist so far.

Getting started

There's no gameplay to play yet; the available tools (a map viewer, model viewer, and mission-file reader) are run from the command line, require players to supply their own copy of the original Future Cop: LAPD game data, and can export the game's resources into common formats.

Known limitations

  • gameplay: No gameplay implemented yet; only map viewer, model viewer, and mission ripper are functional.
Requires original assets. All tools require the presence of original game data files to function.

Additional notes

Dependencies
The project is built using GLAD2, JsonCpp, libpng, mINI, mojoAL, GLM, plmpeg, SDL2, and zlib, and has been successfully compiled on a Raspberry Pi 4 as a low-spec-hardware target.
Modding tooling
The bundled tools can only decode and export existing mission/map files; creating new maps requires a separate third-party tool, FC3DEditor by BahKooJ.
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