
About
Future Cop: LAPD is a 1998 action game developed by Visceral Games (then known as EA Redwood Shores) for the PlayStation, Mac OS, and Windows. Future Cop: MIT is an incomplete open-source re-implementation of Future Cop: LAPD. There's no gameplay yet — the project currently provides a map viewer for level geometry, a model viewer with animation support, and a mission-file reader/ripper that extracts original game resources (images, sounds, actors) into common formats such as PNG, WAV, glTF, and JSON. It builds natively on Linux and, via MinGW cross-compilation, on Windows; there are no Mac OS build instructions yet.
How it differs from the original
Unlike a finished standalone clone, this project requires the player's own copy of the original Future Cop: LAPD data (Windows, Mac, or PlayStation release) to load and view anything, since no gameplay has been implemented — only viewing and extraction tools exist so far.
Getting started
There's no gameplay to play yet; the available tools (a map viewer, model viewer, and mission-file reader) are run from the command line, require players to supply their own copy of the original Future Cop: LAPD game data, and can export the game's resources into common formats.
Known limitations
- gameplay: No gameplay implemented yet; only map viewer, model viewer, and mission ripper are functional.
Additional notes
- Dependencies
- The project is built using GLAD2, JsonCpp, libpng, mINI, mojoAL, GLM, plmpeg, SDL2, and zlib, and has been successfully compiled on a Raspberry Pi 4 as a low-spec-hardware target.
- Modding tooling
- The bundled tools can only decode and export existing mission/map files; creating new maps requires a separate third-party tool, FC3DEditor by BahKooJ.