Ghost in the Shell Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Ghost in the Shell
Original game imageAbout
A release candidate for Ghost in the Shell Recompiled, built on PSXRecomp and the shared recomp-ui launcher. You must supply your own SCES-01050 game disc and an SCPH-5502/5552 Europe BIOS; the package contains no game disc, retail BIOS, generated retail game code or saved game. Version 0.1.0 is being prepared for September 7, 2026, with package setup and gameplay acceptance pending.
Getting started
Extract the complete setup ZIP into a writable folder and start the program, then select your CUE file and the required BIOS in the setup wizard and run Generate & rebuild. On Windows the wizard can download the portable build tools; on Linux and macOS install CMake, Ninja, Python 3 and a C/C++ compiler first. Keep the CUE and all files it references together.
Known issues & limitations
- Package setup and gameplay acceptance are still pending.
- Native build checks do not confirm gameplay support.
What you need to run it
How to install
- Extract the complete setup ZIP into a writable folder.
- In the setup wizard, select your CUE file and required BIOS.
- Choose Generate & rebuild and wait for the game to start.
- Keep the CUE file together with all files it references.
Summarised from the project's README.
AI assistance
- The project was developed with AI assistance for code, documentation and investigation.
FAQ
- What is Ghost in the Shell Recompilation?
- Ghost in the Shell Recompilation is an open-source recompilation of Ghost in the Shell. The original game's compiled code translated into a native program for a new platform, usually a PC port.
- Do I need the original game files to run Ghost in the Shell Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
