
About
This is the official source code for Good Robot, a procedurally generated shoot-'em-up with light RPG elements made by Pyrodactyl Games.
Getting started
After compiling from source (via Visual Studio with Boost configured, or on Linux using the packages listed in the README), you need a copy of the original game's assets: copy the 'core' folder and DLL files from an existing installation into the build's binary location to run it.
History
Good Robot began as a prototype by Shamus Young, which Pyrodactyl Games later upgraded to SDL2 and expanded using features from their CRAB engine, also used in their games Unrest and Will Fight for Food.