Cloned Games

GTA: Liberty City Stories Port

PortActive

An existing game or its source code brought to another platform.

Links, repository & details

About

LCS Recomp is a PC port of GTA: Liberty City Stories built on PSPRecomp, with no game files included.

Getting started

It requires the US v1.05 release (ULUS-10041): place your decrypted EBOOT.ELF and the disc's PSP_GAME folder in the game folder. Build on Windows with Visual Studio 2022 and LLVM using the included build script, or on Linux with the build script (a Docker build is also provided), then launch with the play script.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Windows, Linux version).

  • You need the US v1.05 release (ULUS-10041) and its decrypted EBOOT.ELF and PSP_GAME folder; game files are not included.

Features

  • Texture mip selection can be shifted; negative values keep textures sharper at a distance.

How to install

  1. For the release, place the decrypted EBOOT.ELF and disc's PSP_GAME folder in `game/`.
  2. On Linux, run `lcs/scripts/play_linux.sh`.

Controls

  • W/S move forward/back or accelerate/brake in a vehicle; A/D move or steer left/right.
  • Left mouse attacks or fires; right mouse aims on foot.
  • F10 opens host settings and F11 toggles fullscreen.
  • On a PlayStation pad, A is Cross, B is Circle, X is Square, and Y is Triangle.

Summarised from the project's README.

Licensing & legal

  • The project is MIT-licensed.

FAQ

What is GTA: Liberty City Stories Port?
GTA: Liberty City Stories Port is an open-source port. An existing game or its source code brought to another platform. The original game ran on Windows and Linux.
Do I need the original game files to run GTA: Liberty City Stories Port?
Yes. The project does not include the original game's assets, so you need your own copy.
How is GTA: Liberty City Stories Port licensed?
project: MIT (project code). The repository itself is the authoritative source.
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