Cloned Games

GTA: Vice City Stories Recompilation

ToolActive

Tooling used for decompilation and recompilation work.

Links, repository & details

About

PSPRecomp is a static recompilation framework for PSP software that reads an Allegrex/MIPS executable, analyzes the guest code and emits C++ translation units that run on a native host runtime, with no PSP interpreter or JIT. The repository is split into a reusable framework and game-specific profiles, and the first working profile is GTA: Vice City Stories. No commercial game executable or asset is included, and the framework does not ship an EBOOT decryption implementation.

Getting started

Profiles expect files from your own copy in the format that profile documents. The framework builds with CMake 3.20+ and a C++20 compiler, a profile is selected with a CMake profile option, and the current Windows/DX12 VCS build uses Visual Studio 2022.

Known issues & limitations

  • The project does not include a commercial game executable or assets, and it does not provide EBOOT decryption.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PSP version).

  • You need game files from your own copy, in the format documented by the profile.

Licensing & legal

  • The framework code is MIT licensed, while individual profiles may include separately licensed dependencies or assets.

FAQ

What is GTA: Vice City Stories Recompilation?
GTA: Vice City Stories Recompilation is an open-source tool. Tooling used for decompilation and recompilation work. The original game ran on PSP.
Do I need the original game files to run GTA: Vice City Stories Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is GTA: Vice City Stories Recompilation licensed?
project: MIT (framework code). The repository itself is the authoritative source.
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