
About
Habitat was developed between 1985 and 1987 by Chip Morningstar and Randy Farmer at Lucasfilm, under the working title "Microcosm"; it launched in 1986 as Habitat, a massively multiplayer online role-playing game for the Commodore 64 running on the QuantumLink online service, and was relaunched in 1988 as Club Caribe. This repository preserves the original Habitat source and design material — the Commodore 64 client (macross assembly and art), the Stratus VOS server (PL/I), and server-database tools — recovered from a Fujitsu technology-transfer archive by the Museum of Art and Digital Entertainment, along with extensive planning and beta-phase documentation. The server side is explicitly marked incomplete in the repository.
Getting started
There's no ready-to-play build: compiling the Commodore 64 client requires the project's own "macross" assembler and "slinky" linker tools, and the source tree must be checked out on a case-sensitive filesystem because some C64 source files differ only by letter case.
Additional notes
- Repo note
- The archive contains several overlapping and slightly different copies of the same source, carried over from multiple original disk/tape dumps rather than a single canonical version.