Cloned Games

Habitat

HaltedPlayableC64

Based on Habitat

Habitat screenshot

About

Habitat was developed between 1985 and 1987 by Chip Morningstar and Randy Farmer at Lucasfilm, under the working title "Microcosm"; it launched in 1986 as Habitat, a massively multiplayer online role-playing game for the Commodore 64 running on the QuantumLink online service, and was relaunched in 1988 as Club Caribe. This repository preserves the original Habitat source and design material — the Commodore 64 client (macross assembly and art), the Stratus VOS server (PL/I), and server-database tools — recovered from a Fujitsu technology-transfer archive by the Museum of Art and Digital Entertainment, along with extensive planning and beta-phase documentation. The server side is explicitly marked incomplete in the repository.

Getting started

There's no ready-to-play build: compiling the Commodore 64 client requires the project's own "macross" assembler and "slinky" linker tools, and the source tree must be checked out on a case-sensitive filesystem because some C64 source files differ only by letter case.

Additional notes

Repo note
The archive contains several overlapping and slightly different copies of the same source, carried over from multiple original disk/tape dumps rather than a single canonical version.
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