Cloned Games

Lego Battles Decompilation

DecompilationSporadic

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Based on Lego Battles

Links, repository & details

About

A project to recreate the source code of Lego Battles by decompiling its code by hand. The repository contains no assets or assembly code, and it used the Phantom Hourglass decomp repository as a template.

Getting started

You must own an existing copy of the game, because the assets for the ROM build are extracted from it. The project targets the European version, and an install guide in the repository gives the steps.

Known issues & limitations

  • The repository does not contain assets or assembly code.
  • The project targets the European version; other versions might be supported later.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (Nintendo DS version).

  • You must own a copy of the game to extract assets from.

How to install

  1. See INSTALL.md for installation instructions.

Summarised from the project's README.

Status & roadmap

  • The README calls the project a work in progress and points to contribution guidelines and documentation about the game in the repository.

Additional notes

Versions
Other game versions might be supported later.

FAQ

What is Lego Battles Decompilation?
Lego Battles Decompilation is an open-source decompilation of Lego Battles. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported. The original game ran on Nintendo DS.
Do I need the original game files to run Lego Battles Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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