
About
This is Brad Smith's officially released source code and level/asset editing tools ('Lizard Tool') for Lizard, his homebrew NES puzzle-platformer originally released in 2018. The code is licensed under CC BY 4.0, separately from the reference assets folder, which isn't included in this GitHub repository and isn't licensed for reuse. Building targets Windows, with NES builds via the CC65 toolchain and PC builds via SDL 2.0.7.
Getting started
To actually play the released game, the pre-built package (including the reference assets this GitHub repository excludes) is available as a separate download from itch.io.
Media
Additional notes
- Trivia
- All in-game objects and enemies are internally referred to as "dogs" in the source code and tools, regardless of what they represent.