Cloned Games

Magiczna kula Papatki Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Links, repository & details

About

A work-in-progress decompilation of Komputerowa Gratka 3D - Magiczna kula Papatki. The goal is to reconstruct the source code of the game by IRMA and of its engine, Magnum Engine v2.0, with work currently focused on the engine source. Progress is tracked for two files, gratka3d.exe and ME2.dll.

Getting started

The repository contains no game assets or assembly, so an existing copy of the game is required. Copy gratka3d.exe and ME2.dll into the orig folder, run the configure script, then use objdiff-cli to generate progress reports.

Known issues & limitations

  • The project is a work-in-progress decompilation, currently focused on recreating the engine source code.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game.

Additional notes

Toolkits
Recognised toolkits are msvc 6.6, DirectX 8.1, DirectShow samples and the Cg toolkit before 1.5.

FAQ

What is Magiczna kula Papatki Decompilation?
Magiczna kula Papatki Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Do I need the original game files to run Magiczna kula Papatki Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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