Magiczna kula Papatki Decompilation
DecompilationActive
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
About
A work-in-progress decompilation of Komputerowa Gratka 3D - Magiczna kula Papatki. The goal is to reconstruct the source code of the game by IRMA and of its engine, Magnum Engine v2.0, with work currently focused on the engine source. Progress is tracked for two files, gratka3d.exe and ME2.dll.
Getting started
The repository contains no game assets or assembly, so an existing copy of the game is required. Copy gratka3d.exe and ME2.dll into the orig folder, run the configure script, then use objdiff-cli to generate progress reports.
Known issues & limitations
- The project is a work-in-progress decompilation, currently focused on recreating the engine source code.
What you need to run it
Additional notes
- Toolkits
- Recognised toolkits are msvc 6.6, DirectX 8.1, DirectShow samples and the Cg toolkit before 1.5.
FAQ
- What is Magiczna kula Papatki Decompilation?
- Magiczna kula Papatki Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Magiczna kula Papatki Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.