Mario Party 4
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Mario Party 4
compare all 2 clones
Original game imageAbout
Mario Party 4 is a 2002 party game by Hudson Soft for the GameCube, the first Mario Party entry on that console, featuring eight playable Mario-franchise characters competing across six boards plus a single-player campaign against AI opponents. Mario Party 4 is a work-in-progress decompilation targeting the GameCube original. Both USA ROM revisions build as fully matching, while most non-engine code remains undocumented and PAL/Japanese version work is currently stale. No game assets or assembly are included — a copy of the original disc is required to build.
Getting started
Building requires copying a supported GameCube disc image (ISO, RVZ, WIA, WBFS, CISO, NFS, GCZ, or TGC) of a matching version into the project's orig/ folder, then running the configure script followed by `ninja`; the disc image can be deleted after the first successful build. There is no working PC port yet, though one is in progress.
Known issues & limitations
- There is no working PC port yet; one is in the making.
- The project is a work in progress.
What you need to run it
Status & roadmap
- PAL and Japanese version support is currently stale, pending tooling that would make porting splits and symbols between versions easier.
FAQ
- What is Mario Party 4?
- Mario Party 4 is an open-source decompilation of Mario Party 4. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Mario Party 4?
- Yes. The project does not include the original game's assets, so you need your own copy.

