Cloned Games

MDK Recompilation

RecompilationActive

The original game's compiled code translated into a native program for a new platform, usually a PC port.

Based on MDK

MDK Recompilation screenshotLinks, repository & details

About

A static recompilation of MDK built on psxrecomp and recomp-ui, recompiled for modern systems. The README lists it as a 1-player Europe release published by Interplay in 1997. The v0.1.1 candidate targets Windows x64, Linux x64, macOS ARM64 and macOS x64, and remains unpublished until its package tests and release authorization pass.

Getting started

The project can be run standalone via a release zip and the built-in recomp-ui Generate & Build flow, or managed through the RetComM Launcher.

History

The project is developed by a hobbyist with substantial AI assistance, and every change must pass recorded validation before it ships.

Known issues & limitations

  • The candidate setup packages are not published yet; they are awaiting package tests and release authorization.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game.

  • You must own the original game.
  • The game requires a legal SCPH-5552 BIOS dump; OpenBIOS is not a qualified route.
  • The candidate packages require a legally owned game disc and a supported regional retail BIOS.

Media

Licensing & legal

  • Project-owned files use GPL-3.0-only, and this license does not cover psxrecomp, recomp-ui, game data or generated retail code.

FAQ

What is MDK Recompilation?
MDK Recompilation is an open-source recompilation of MDK. The original game's compiled code translated into a native program for a new platform, usually a PC port.
Do I need the original game files to run MDK Recompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
How is MDK Recompilation licensed?
project: GPL-3.0-only (project-owned files). The repository itself is the authoritative source.
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