Metal Gear Solid Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Metal Gear Solid
Original game imageAbout
A recompiled version of Metal Gear Solid built with PSXRecomp and the shared recomp-ui launcher. It is a release candidate: the README says you must supply your own SLES-01370 game disc and a SCPH-5502/5552 Europe BIOS, and that the package contains no game disc, retail BIOS, generated retail game code or saved game.
Getting started
Extract the setup ZIP into a writable folder, start Metal_Gear_Solid_Recompiled, select your CUE file and the required BIOS in the setup wizard, then run Generate & rebuild and wait for the game to start. On Windows the wizard can download portable build tools; on Linux and macOS you need CMake, Ninja, Python 3 and a C/C++ compiler first.
Known issues & limitations
- Package setup and gameplay acceptance are pending; native build checks do not establish gameplay support.
What you need to run it
How to install
- Extract the complete setup ZIP into a writable folder.
- Select your CUE file and the required BIOS in the setup wizard.
- Run Generate & rebuild and wait for the game to start.
- Keep the CUE and all files it references together.
Summarised from the project's README.
Additional notes
- Candidate status
- Version 0.1.0 is being prepared for September 7, 2026, with package setup and gameplay acceptance still pending.
- BIOS requirement
- The BIOS must be 524288 bytes with a specific SHA-256 hash given in the README.
FAQ
- What is Metal Gear Solid Recompilation?
- Metal Gear Solid Recompilation is an open-source recompilation of Metal Gear Solid. The original game's compiled code translated into a native program for a new platform, usually a PC port.
- Do I need the original game files to run Metal Gear Solid Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
