Mischief Makers
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Mischief Makers
compare all 2 clones
Original game imageAbout
Mischief Makers is a 1997 side-scrolling platformer by Treasure for the Nintendo 64, in which the robot maid Marina Liteyears sets out to rescue her creator, Professor Theo. An in-progress matching decompilation of Mischief Makers (Yuke Yuke!! Trouble Makers in Japan) for the Nintendo 64. It targets the US 1.1 release, with only very minor support for other versions, and rebuilds a byte-identical ROM from the decompiled code.
How it differs from the original
This is a decompilation project, not a playable remake. It needs your own original ROM, which it rebuilds to a byte-identical copy.
Getting started
Place your own copy of the US 1.1 ROM in the repository root, renamed to baserom.us1.z64. Install git, build-essential, MIPS binutils, Python 3 and Ninja, set up a Python virtual environment, then run the configure script's setup, split and build steps to produce a matching ROM.
What you need to run it
Features
- The project currently supports the US 1.1 release, with very minor support for other versions.
Summarised from the project's README.
Status & roadmap
- Decompilation progress is tracked publicly on decomp.dev.
Credits & contributing
- Contributors can reserve a function by opening a pull request with its name, and a style guide is on the project wiki.
FAQ
- What is Mischief Makers?
- Mischief Makers is an open-source decompilation of Mischief Makers. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Mischief Makers?
- Yes. The project does not include the original game's assets, so you need your own copy. You must provide your own copy of the Mischief Makers 1.1 US ROM (baserom.us1.z64) to build this decompilation.

