MotorStorm Arctic Edge Recompilation
ToolActive
Tooling used for decompilation and recompilation work.
About
PSPRecomp is a static recompilation framework for PSP software. It reads an Allegrex/MIPS executable, analyzes guest code, emits C++ translation units and runs them through a native host runtime instead of shipping a PSP interpreter or JIT. The repository has game-specific profiles for GTA: Vice City Stories and MotorStorm: Arctic Edge.
Getting started
Select the MotorStorm profile with -DPSPRECOMP_PROFILE=motorstorm and follow the build, game-file setup and launch instructions in the profile's own README. Profiles expect files obtained from your own copy of the game; no commercial executable or asset is included.
Known issues & limitations
- The project does not include an EBOOT decryption implementation.
What you need to run it
Licensing & legal
- The framework code is MIT licensed; individual profiles may include separately licensed dependencies or assets.
FAQ
- What is MotorStorm Arctic Edge Recompilation?
- MotorStorm Arctic Edge Recompilation is an open-source tool. Tooling used for decompilation and recompilation work.
- Do I need the original game files to run MotorStorm Arctic Edge Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.
- How is MotorStorm Arctic Edge Recompilation licensed?
- project: MIT (framework code). The repository itself is the authoritative source.