Cloned Games

Neon Genesis Evangelion 64 Decompilation

DecompilationHalted

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Links, repository & details

About

A work-in-progress decompilation of Neon Genesis Evangelion 64, described in the README as the only anime game on the Nintendo 64. The README credits contributors for the Japanese text strings, the character map and the file tables and names.

Getting started

Building needs WSL or 64-bit Linux with build-essential and binutils-mips-linux-gnu, plus your own copy of the game named evangelion.z64. Run make setup to get the assembly and Yay0 blocks and build tools, then run make to build.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game.

FAQ

What is Neon Genesis Evangelion 64 Decompilation?
Neon Genesis Evangelion 64 Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Do I need the original game files to run Neon Genesis Evangelion 64 Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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