Neon Genesis Evangelion 64 Decompilation
DecompilationHalted
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
About
A work-in-progress decompilation of Neon Genesis Evangelion 64, described in the README as the only anime game on the Nintendo 64. The README credits contributors for the Japanese text strings, the character map and the file tables and names.
Getting started
Building needs WSL or 64-bit Linux with build-essential and binutils-mips-linux-gnu, plus your own copy of the game named evangelion.z64. Run make setup to get the assembly and Yay0 blocks and build tools, then run make to build.
What you need to run it
FAQ
- What is Neon Genesis Evangelion 64 Decompilation?
- Neon Genesis Evangelion 64 Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Neon Genesis Evangelion 64 Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.