About
Road & Track Presents: The Need for Speed is a 1994 racing game by EA Canada and Pioneer Productions, first released for 3DO. OpenNFS1 is a ground-up remake of the original Need for Speed, written in C# (XNA, later MonoGame) without reverse engineering the executables. It uses the original 1995 CD data files and includes 16 tracks and 9 drivable cars with animated dashboards.
How it differs from the original
Tracks can be driven backwards, which the original did not allow, and on open-road stages you can drive past the finish to see the real end of the track.
Getting started
Install the last stable binary from the releases page, or build the solution in Visual Studio; OpenAL, MonoGame 3.2+ and .NET 4 are required, along with the original game's data files.
History
The formats of the original binary data files were worked out by Ian Brown, Denis Auroux and the author.