
Mined-Out
Mined-Out is a maze video game created by Ian Andrew originally for the ZX Spectrum home computer in 1983. The objective is to carefully navigate a series of grid-shaped minefields by moving from the bottom to the top of the screen. The number of invisible mines in spaces adjacent to the player's current position is shown but not their precise location, requiring deduction to advance past them and avoid getting blown up. Additional challenges are introduced in later stages.




