
Riddle of the Sphinx
Riddle of the Sphinx is a 1982 vertically-scrolling action-adventure game written by Bob Smith for the Atari 2600 and published by Imagic. As the Prince of Egypt, the player must collect treasures and gain strength to rescue the land from a terrible curse. It was Smith's second game after leaving Atari for Imagic, following Star Voyager. Smith wanted to branch out from shoot 'em up games and was inspired by the Rosicrucian Egyptian Museum in San Jose, California.