Cloned Games

Pikmin 2

DecompilationActiveSemi-playableGameCube

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Pikmin 2 screenshotLinks, repository & details

About

Pikmin 2 is Nintendo's 2004 real-time strategy puzzle game for the GameCube and the direct sequel to Pikmin, in which Captain Olimar returns to the Pikmin planet to collect treasure. This is a work-in-progress decompilation of Pikmin 2 for the GameCube, supporting the USA, PAL and Japanese retail releases as well as two USA demo builds. The team says a US build made in non-matching mode is, to the best of its knowledge, functionally equivalent and compiles entirely from C++ source.

How it differs from the original

Building in non-matching mode lets modders edit every source file and add new source files to the game executable.

Getting started

Install Python and ninja, clone the repository, and use the Dolphin emulator to extract the system data from your own Pikmin 2 disc into the folder for your release. Then run the configure script (choosing another release with its version option if needed) and build with ninja.

Known issues & limitations

  • The decompilation is a work in progress.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game. Requires extracting system data from an original Pikmin 2 game disc via Dolphin Emulator.

Media

FAQ

What is Pikmin 2?
Pikmin 2 is an open-source decompilation of Pikmin 2. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Do I need the original game files to run Pikmin 2?
Yes. The project does not include the original game's assets, so you need your own copy. Requires extracting system data from an original Pikmin 2 game disc via Dolphin Emulator.
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