Cloned Games

pop'n music Decompilation

DecompilationSporadic

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

pop'n music Decompilation screenshotLinks, repository & details

About

A decompilation project for the PSX port of pop'n music, listed as pop'n music CS. The README says it is at an early stage and tracks progress on the full game executable SLPM_861.83.

Getting started

You must provide your own dump of the retail game (a .BIN, renamed popn.bin) and run make teariso to extract the original executable, which is used as a reference. Building needs git, cmake, build-essential, MIPS binutils and cpp, and Python 3 with a virtual environment, on Linux, or on Windows via WSL.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game.

FAQ

What is pop'n music Decompilation?
pop'n music Decompilation is an open-source decompilation. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Do I need the original game files to run pop'n music Decompilation?
Yes. The project does not include the original game's assets, so you need your own copy.
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