Cloned Games

RecompOne - Static PSOne Recompiler

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Tooling used for decompilation and recompilation work.

Links, repository & details

About

RecompOne is a tool that statically recompiles PlayStation 1 executables into C# code. It also provides a runtime layer that translates the PS1 hardware environment so the result can run natively on modern PCs.

How it differs from the original

The README says it needs no BIOS or other proprietary files, only the game files, and does not depend on Sony components.

Getting started

Building the recompiler requires the .NET SDK 10. The runtime is a library to include in a recompiled game rather than something to run directly, and the wiki has instructions for creating a port.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • Only the game files are needed; no BIOS or other proprietary files are required.

Features

  • The runtime translates the PS1 hardware environment so recompiled games can run natively on modern PCs.

Summarised from the project's README.

Additional notes

Inspiration
The project is inspired by N64Recomp and XenonRecomp, similar tools for N64 and Xbox 360.

FAQ

What is RecompOne - Static PSOne Recompiler?
RecompOne - Static PSOne Recompiler is an open-source tool. Tooling used for decompilation and recompilation work. The original game ran on PlayStation.
Do I need the original game files to run RecompOne - Static PSOne Recompiler?
Yes. The project does not include the original game's assets, so you need your own copy.
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