RecompOne - Static PSOne Recompiler
ToolActive
Tooling used for decompilation and recompilation work.
About
RecompOne is a tool that statically recompiles PlayStation 1 executables into C# code. It also provides a runtime layer that translates the PS1 hardware environment so the result can run natively on modern PCs.
How it differs from the original
The README says it needs no BIOS or other proprietary files, only the game files, and does not depend on Sony components.
Getting started
Building the recompiler requires the .NET SDK 10. The runtime is a library to include in a recompiled game rather than something to run directly, and the wiki has instructions for creating a port.
What you need to run it
Features
- The runtime translates the PS1 hardware environment so recompiled games can run natively on modern PCs.
Summarised from the project's README.
Additional notes
- Inspiration
- The project is inspired by N64Recomp and XenonRecomp, similar tools for N64 and Xbox 360.
FAQ
- What is RecompOne - Static PSOne Recompiler?
- RecompOne - Static PSOne Recompiler is an open-source tool. Tooling used for decompilation and recompilation work. The original game ran on PlayStation.
- Do I need the original game files to run RecompOne - Static PSOne Recompiler?
- Yes. The project does not include the original game's assets, so you need your own copy.