Ridge Racer 64 Decompilation
DecompilationHalted
Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Based on Ridge Racer 64
About
A decompilation project for Ridge Racer 64, described by its author as an attempt at decompiling the game. Findings made along the way are documented in the project's wiki.
Getting started
You need your own copy of the USA release of the game, checked against a listed MD5 hash, placed in the repository root under a fixed file name. The build uses Python, MIPS binutils, CMake, gcc, wget and make, and a single make command runs the splitting tool and produces a new ROM file.
What you need to run it
Additional notes
- Submodules
- The repository must be cloned with submodules, or they must be fetched afterwards with a git command.
FAQ
- What is Ridge Racer 64 Decompilation?
- Ridge Racer 64 Decompilation is an open-source decompilation of Ridge Racer 64. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
- Do I need the original game files to run Ridge Racer 64 Decompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.