
About
DX-Ball is a Breakout-style brick-breaking game created by Seumas McNally, an indie developer also known for DX-Ball 2 and the IGF-winning Tread Marks. SDL-Ball is a DX-Ball/MegaBall/Breakout-style brick-breaker for Linux and Windows, with mouse, keyboard, digital/analog joystick, and Wii Remote control support, plus a theming system that lets players customize the game's graphics, sounds, and levels.
Getting started
Build requires OpenGL, GLU, SDL 1.2, SDL_image 1.2, SDL_ttf 1.2, and SDL_mixer 1.2 (with their development files) plus a C++ compiler; running make compiles the game. By default the mouse controls the paddle (move along the X axis, left-click to launch the ball, right-click to buy a selected power-up), though keyboard, joystick, and Wii Remote control are also supported and configurable.
History
The developer describes SDL-Ball as their first computer game, built years ago to learn C++ largely through trial and error; despite acknowledging rough design decisions from that time, they've chosen to keep maintaining rather than rewrite it, partly out of pride in having finished it and partly because players would miss it.
Media
Additional notes
- Gameplay note
- Games can only be saved at the very start of a level, not mid-level.