
About
Shamus is a 1982 shooter with light action-adventure elements for the Atari 8-bit, written by Cathryn Mataga for Synapse Software; its title screen used the "Funeral March of a Marionette" theme from Alfred Hitchcock Presents. This is a Rust remake of the DOS-era game Shamus, with its own assets rather than the originals. Shadows, an end-game state, wall collision, and all three level maps are already implemented, while enemy movement AI is still being improved.
How it differs from the original
Enemies currently don't shoot back and there's no in-game map display yet — both are features from the original that remain on the project's to-do list.
Getting started
Build it with `cargo build --release` and run with `cargo run` from the folder containing Cargo.toml, making sure the compiled binary is placed next to the assets folder before running it.
Known limitations
- gameplay: Enemy shooting mechanic not yet implemented.
- ui: Map display during gameplay not yet implemented.