
About
Space Invaders Part II is Taito's 1979 sequel to Space Invaders, adding aliens that split in two when shot, an increased high-score limit with initials entry, and short between-stage cutscenes. This is a from-scratch clone of the 1979 arcade game Space Invaders Part II, built in C++ with a custom single-file engine using SDL2 for windowing and OpenGL 2.1 for rendering. Sprites and font glyphs are stored as raw bitmap arrays and drawn with glBitmap, and the game world is scaled at startup to support multiple screen resolutions. It has only been tested on Linux and may not work on Windows.
Getting started
On Linux, install SDL2 and OpenGL development libraries via your package manager, then compile with make; the author's own YouTube video demonstrates a full playthrough.
Known limitations
- platform: Only tested on Linux; may not work on Windows.