Cloned Games

SpelunkyPSP

HaltedSemi-playableWebWindowsLinuxOSXAndroidPSP

About

Spelunky Classic is a 2008 freeware platform game by Derek Yu, in which a spelunker explores procedurally generated caves collecting treasure, rescuing damsels, and dodging traps; it was later officially remade for Xbox 360 in 2012. SpelunkyPSP is a from-scratch rewrite of Spelunky Classic in C++17 and OpenGL 1.3/ES 1.0, using SDL for platform abstraction to achieve true multi-platform support. It targets PSP, Android, Linux, Windows, and macOS, with reported success running on devices like the Raspberry Pi 3, Orange Pi One, and Samsung Note III, reusing the original's assets under the Spelunky User License v1.1b.

How it differs from the original

Unlike the original GameMaker release, the game engine is completely rewritten in C++ with OpenGL, which is what lets it run natively on platforms GameMaker could never target, such as the PSP.

Getting started

Playable on any of its supported platforms (PSP, Android, Windows, Linux, macOS) using the project's own releases; a companion YouTube devlog series documents the development process for those curious how it works.

History

The developer has documented the project's progress in a series of YouTube devlogs since starting the rewrite, and has since built related Spelunky projects, including a Nintendo DS port and an Android live wallpaper.

Requires original assets. Uses Spelunky Classic game assets under Spelunky User License v1.1b.

Additional notes

License
Code is distributed under the GNU GPL, while the reused Spelunky Classic assets are distributed separately under the Spelunky User License v1.1b.
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