Cloned Games

Spyro the Dragon Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Spyro the Dragon Decompilation screenshotLinks, repository & details

About

A project that aims to decompile Spyro the Dragon into source code that builds a byte-for-byte matching executable (PSX.EXE). It was made public after passing the 40% complete mark, and the readme warns that the project has barely started.

Getting started

A Docker image provides the MIPS toolchain, and running make all builds PSX.EXE and the overlays. The project covers only the game's code, not its data files, so a separate tool is needed to rebuild the WAD file and the CD image.

Known issues & limitations

  • As the project evolves, it may disrupt mods you are working on.

Features

  • You can make simple mods.

Summarised from the project's README.

Media

Additional notes

Mod warning
Simple mods are possible, but the project's evolution will probably break any mods in progress.
Psyq
PSYQ 4.0 libraries are included in disassembled form; building with PSYQ 4.7 is possible but gives a non-matching build.

FAQ

What is Spyro the Dragon Decompilation?
Spyro the Dragon Decompilation is an open-source decompilation of Spyro the Dragon. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
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