Super Mario War Engine Reimplementation
A new engine written from scratch that loads the original game's data files.
Based on Super Mario War
Links, repository & detailsAbout
Super Tux War is a fan-inspired arena platformer built with Godot 4 that follows Super Mario War conventions. Players try to stomp opponents by landing on their heads in multiplayer arenas with 32x32 tile-based levels, one-way platforms and hazards. It can be played in a web browser.
How it differs from the original
Characters and items are original stylizations: Tux is the player character and the FreeBSD Beastie is an NPC. The project says it uses no Nintendo IP and no actual third-party logos.
Getting started
Play it in the browser through the link on the project page. Controls are A/D or the arrow keys to move, Space or W to jump, Shift for turbo, and Down plus Jump to drop through platforms.
Features
- Battle opponents in multiplayer arenas by stomping them and avoiding being stomped.
- Levels use 32×32 tiles and include one-way platforms and hazards.
Controls
- Move with A/D or Left/Right.
- Jump with Space or W.
- Use Shift for Turbo.
- Hold S and press Space, or Down and Jump, to drop through platforms.
Summarised from the project's README.
Licensing & legal
- Contributors agree that their code and assets are licensed under MIT for this project.
FAQ
- What is Super Mario War Engine Reimplementation?
- Super Mario War Engine Reimplementation is an open-source engine reimplementation of Super Mario War. A new engine written from scratch that loads the original game's data files.
- How is Super Mario War Engine Reimplementation licensed?
- project: MIT (code and assets contributed to this project). The repository itself is the authoritative source.