Cloned Games

Super Mario War Engine Reimplementation

Engine reimplementationActive

A new engine written from scratch that loads the original game's data files.

Super Mario War Engine Reimplementation screenshotLinks, repository & details

About

Super Tux War is a fan-inspired arena platformer built with Godot 4 that follows Super Mario War conventions. Players try to stomp opponents by landing on their heads in multiplayer arenas with 32x32 tile-based levels, one-way platforms and hazards. It can be played in a web browser.

How it differs from the original

Characters and items are original stylizations: Tux is the player character and the FreeBSD Beastie is an NPC. The project says it uses no Nintendo IP and no actual third-party logos.

Getting started

Play it in the browser through the link on the project page. Controls are A/D or the arrow keys to move, Space or W to jump, Shift for turbo, and Down plus Jump to drop through platforms.

Features

  • Battle opponents in multiplayer arenas by stomping them and avoiding being stomped.
  • Levels use 32×32 tiles and include one-way platforms and hazards.

Controls

  • Move with A/D or Left/Right.
  • Jump with Space or W.
  • Use Shift for Turbo.
  • Hold S and press Space, or Down and Jump, to drop through platforms.

Summarised from the project's README.

Licensing & legal

  • Contributors agree that their code and assets are licensed under MIT for this project.

FAQ

What is Super Mario War Engine Reimplementation?
Super Mario War Engine Reimplementation is an open-source engine reimplementation of Super Mario War. A new engine written from scratch that loads the original game's data files.
How is Super Mario War Engine Reimplementation licensed?
project: MIT (code and assets contributed to this project). The repository itself is the authoritative source.
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