Cloned Games

Super Mario World Decompilation

DecompilationActive

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Super Mario World (original game, not this project)Original game image
Image of the original game, Super Mario World. This project has no screenshots of its own yet.
Links, repository & details

About

SMWDisX is a disassembly of Super Mario World, written to be readable and to assemble any of the four console releases (J, U, E 1.0 and E 1.1). It also assembles the Super System arcade version. The README says all five versions assemble and play as they should.

Getting started

Download the repo, put the Asar assembler (v1.91) next to the patch script, set the version variable in the main assembly file to the release you want, and run the script. The output is a ROM file named smw.smc. If you supply your own ROM of each version under the expected names, the script also checks whether the result matches exactly.

Features

  • The project assembles four console releases and the Super System arcade version of the game.
  • All five versions assemble and play as expected.

Summarised from the project's README.

Credits & contributing

  • Based on an earlier 2013 disassembly by mikeyk; the SPC700 sound engine disassembly is credited to loveemu.

FAQ

What is Super Mario World Decompilation?
Super Mario World Decompilation is an open-source decompilation of Super Mario World. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
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