Cloned Games

Super Smash Bros. Brawl

DecompilationActiveSemi-playableWii

Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.

Super Smash Bros. Brawl screenshotLinks, repository & details

About

Super Smash Bros. Brawl is a 2008 Wii crossover fighting game developed by Sora Ltd. under director Masahiro Sakurai and published by Nintendo, the third entry in the Super Smash Bros. series. This is an ongoing, work-in-progress decompilation of Super Smash Bros. Brawl (USA Revision 2) that rebuilds the game's source code without including any of its original assets or data -- players must supply their own copy of the game to build it. A companion diffing tool lets contributors compare the rebuilt code against the original binary as the project progresses.

Getting started

Building it requires supplying your own USA Revision 2 disc image, cloning the repository with its submodules, and running the project's configuration script followed by a ninja build.

Known issues & limitations

  • The project is a work in progress.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game. Requires an existing copy of the game; decompilation does not include game assets or assembly.

  • You need an existing copy of the game; the repository does not include game assets or assembly.

FAQ

What is Super Smash Bros. Brawl?
Super Smash Bros. Brawl is an open-source decompilation of Super Smash Bros. Brawl. Source code reconstructed from the original game's compiled binary, so the game can be understood, rebuilt and ported.
Do I need the original game files to run Super Smash Bros. Brawl?
Yes. The project does not include the original game's assets, so you need your own copy. Requires an existing copy of the game; decompilation does not include game assets or assembly.
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