About
TetriNET is a multiplayer online Tetris variant for up to six players that supports team play, originally written for Windows by St0rmCat. Tetrinet for Linux is a text-console port of the original Windows TetriNET client and server, requiring a 50-line text display since X Windows is not yet supported, and running over the same network protocol so it can play against Windows TetriNET clients.
How it differs from the original
Several gameplay behaviors differ from the Windows original unless disabled with the -windows flag: pieces can slide left or right briefly after being dropped, blocks scattered by a Block Bomb wrap around the screen edge instead of disappearing, pieces can extend above the top of the board without an immediate loss, and newly collected specials always appear at the end of the specials bar rather than randomly at the start or end.
Getting started
The client and server are built with `make`, producing separate `tetrinet` and `tetrinet-server` binaries; a game is joined with `tetrinet <nickname> <server address>`, and command-line flags like -fast, -slide, and -windows toggle the Linux-specific gameplay changes.
History
Tetrinet for Linux was written by Andrew Church and Petr Baudis as a port of St0rmCat's original Windows Tetrinet, and is released into the public domain.
Known limitations
- platform: Requires a 50-line text display; X Windows is not yet supported.