Cloned Games

The Puzzle Pits

HaltedPlayableLinuxOSX

About

This repository preserves the original 1995 DOS source code for The Puzzle Pits, a puzzle-platform game by Abe Pralle, and adds a compatibility layer built with the Zig compiler so it can compile on modern systems; SDL2-based graphics and audio support is still incomplete, and it requires the original game's own asset files, which aren't included.

Getting started

It can be built in a graphics-free "stub" mode with no external dependencies, or in a full SDL2 mode (which needs SDL2 development libraries) using the project's included build script; either way, it requires the original PITS95 game-data directory, which is not bundled with the source.

History

The Puzzle Pits was originally written in C for DOS in 1995 by Abe Pralle, using Borland C++, DOS-specific libraries, direct VGA/Sound Blaster hardware access, and assembly-language optimizations.

Known limitations

  • compatibility: Stub build executables may crash; expected behavior due to lack of real I/O implementation.
  • graphics: SDL implementation incomplete; needs finishing for full graphics functionality.
  • audio: Audio system integration still in progress.
Requires original assets. Game assets not included; requires original PITS95 directory with game data files.

Additional notes

Provenance
The original game code is copyright 1995 Abe Pralle; the compatibility layer and build system were added for preservation and educational purposes.
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