Tokyo Highway Battle Recompilation
The original game's compiled code translated into a native program for a new platform, usually a PC port.
Based on Tokyo Highway Battle
About
Tokyo Highway Battle Recompiled is a recompilation project that uses PSXRecomp and the shared recomp-ui launcher. The player must supply their own SLUS-00229 game disc and a SCPH-5502/5552 Europe BIOS, and the package contains no disc, retail BIOS, generated retail game code or saved game. Version 0.1.0 is a release candidate, with package setup and gameplay acceptance still pending.
Getting started
In the setup wizard, select your CUE file and the required BIOS, then run Generate & rebuild and wait for the game to start. On Windows the wizard can download portable build tools; on Linux and macOS CMake, Ninja, Python 3 and a C/C++ compiler must be installed first.
Known issues & limitations
- Package setup and gameplay acceptance are still pending; native build checks do not confirm gameplay support.
What you need to run it
How to install
- Extract the complete setup ZIP into a writable folder.
- In the setup wizard, select your CUE file and required BIOS.
- Choose Generate & rebuild and wait for the game to start.
- Keep the CUE file and all files it references together.
Summarised from the project's README.
Additional notes
- Bios requirement
- The BIOS must be 524288 bytes with a specific SHA-256 hash given in the README.
- Release target
- Version 0.1.0 is being prepared for September 7, 2026.
FAQ
- What is Tokyo Highway Battle Recompilation?
- Tokyo Highway Battle Recompilation is an open-source recompilation of Tokyo Highway Battle. The original game's compiled code translated into a native program for a new platform, usually a PC port.
- Do I need the original game files to run Tokyo Highway Battle Recompilation?
- Yes. The project does not include the original game's assets, so you need your own copy.