Cloned Games

UnityPacmania

HaltedPlayableWindows

Based on Pac-Mania

UnityPacmania screenshot

About

Pac-Mania is a 1987 maze arcade game developed and published by Namco, directed by Pac-Man creator Toru Iwatani. It was the ninth Pac-Man title and the last made for arcades until 1996, and it introduced a jump move letting Pac-Man leap over ghosts. UnityPacmania is a near-complete clone of the 1987 Pac-Mania arcade game, built in Unity and C#. It includes all levels, cut-screens and menus, and supports keyboard, joystick, and touch controls; the author has tested it on Windows and Android, though Unity in principle also allows Mac and Linux builds.

How it differs from the original

Two-player mode and coin-insert logic are left out, the 'Continue game?' prompt is removed, difficulty ramps up more slowly than the arcade original, and the ghost AI is an approximation based on publicly documented Pac-Man ghost behavior rather than Pac-Mania's actual algorithm.

Getting started

Open the project in the Unity editor (built with version 2021.2) and either build and run it or press play from the 'Logo' scene; controls are arrow keys plus spacebar to jump, with joystick and mobile swipe/tap support. Debug keys can toggle invincibility, infinite lives, or instantly finish a level.

History

It was created as a tutorial project, with an accompanying YouTube video walking through the Unity/C# implementation, and as a personal challenge by the author to recreate a classic arcade game in Unity.

Known limitations

  • features: 2 player mode is not included; difficulty increases much slower than the arcade version.
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