
About
vqisosmall is the very first engine iteration of Voxel Quest, released by its original creator Gavan Woolery as a corrected version of a previously deprecated repository. It's an isometric voxel-rendering engine built with SFML 2.1 (and optionally Poco for networking), which the author himself describes as an early, rough, and messily organized release; the broader Voxel Quest project was made possible by over 1,500 Kickstarter backers and patrons.
Getting started
Playing requires compiling the source with Visual Studio Express 2012 on 64-bit Windows, after downloading and extracting a separate required resources archive into the project folder; recommended hardware is a GTX 780 or better with 16GB of RAM. Once built, the executable runs from the project's bin folder, with mouse-driven camera panning and zooming and single-key shortcuts for editing terrain, toggling day/night, and other debug views.
History
This is a corrected re-release of an earlier, now-deprecated Voxel Quest Isometric repository; Voxel Quest itself has gone through several separate engine iterations, of which this isometric renderer was the first.
Known limitations
- platform: Requires Visual Studio Express 2012 and a large amount of RAM (16+ GB recommended); uses deprecated build system with absolute paths and messy project structure.
Additional notes
- License
- The game's own code is MIT-licensed, but its inventory/NPC/monster icons were purchased from a third-party asset pack and must be separately licensed by anyone who wants to reuse them.