Will Fight for Food: Super Actual Sellout: Game of the Hour
About
This is the official released source code for Will Fight for Food: Super Actual Sellout: Game of the Hour, an RPG/beat-'em-up hybrid by Pyrodactyl Games, built on the author's homebrew CRAB (Conversation Roleplaying Allpurpose Brawler) engine — the second game to use it. Building it requires Visual Studio with Boost configured, and running it requires copying the game's assets and DLLs from an existing install into the compiled binary's location.
Getting started
To run it, you need an existing copy of the game: copy its 'res' assets folder and the accompanying DLL files from the install directory into the location of your compiled binary.
Additional notes
- Context
- This was the second game built on the author's own CRAB engine.