Cloned Games

Xenogears (non-matching)

Engine reimplementationSporadic

A new engine written from scratch that loads the original game's data files.

Xenogears (non-matching) screenshotLinks, repository & details

About

Noah is a non-matching decompilation of Xenogears for the PS1, based on the US release, reimplementing the game logic in modern C++ for cross-platform use. The README says all code that executes has been decompiled and reimplemented, and only the PSX sound chip is emulated. It builds and runs on Windows and Linux, and the user must provide their own copy of Xenogears. Parts of the game are playable, but missing features prevent progression.

How it differs from the original

Rendering emulates the original PSX rendering, with some primitives and effects missing, and sound effects are missing or corrupted.

Getting started

Only Windows and Linux builds are supported and no prebuilt versions are available. On Windows, clone with submodules, run vs2022.bat to create the solution, open build/Noah.sln, put the US disc files at data/iso/1.bin and data/iso/2.bin, and run the Noah project. An in-engine debugger can be used to jump over bugs to progress.

Known issues & limitations

  • Parts of the game are playable, but missing features can block progression.
  • Some rendering primitives and effects are missing.
  • Sound effects are missing or corrupted.
  • An occasional missing field VM opcode can prevent progression.
  • Advanced battles may have issues.
  • Battle event support is basic, and only some events start executing.
  • Prebuilt versions are not currently available.

What you need to run it

Original game files required. The project ships code only; you provide your own copy of the game (PlayStation version).

  • You must provide your own copy of the game; the project includes no game data.
  • The project currently runs on Windows and Linux.

Features

  • The field module is functional for the most part.
  • Basic battles can be played.
  • The world map has basic features implemented.
  • An in-engine debugger can be used to jump over bugs and progress.

Summarised from the project's README.

Media

Status & roadmap

  • Field module is mostly functional, basic battles can be played, and the world map has basic features implemented.

Modding & tools

  • Includes a field VM decompiler and debugger.

FAQ

What is Xenogears (non-matching)?
Xenogears (non-matching) is an open-source engine reimplementation of Xenogears. A new engine written from scratch that loads the original game's data files. The original game ran on PlayStation.
Do I need the original game files to run Xenogears (non-matching)?
Yes. The project does not include the original game's assets, so you need your own copy.
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